Development

Development is used for everything regarding the game development, and scrapped content from the final product.

Characters
In the games files, there is a character portrait from the arcade version of a man unseen in the final carnation of the game along with alternative spelling of characters names--including some that went unused all together (featured below).

Arenas

 * In the games unused content, there are several images of stage icons not seen in the final version. All three could be considered outside of standard of the final stages and were perhaps designed as such intentionally to showcase the uniquity of the gaming engine in development and were featured prominently in promotional imagery and game play.

In addition to the unused stage icons, there is also an unused map marker from the arcade version reading "BABEL". Within one of the Japanese game guides the computer stage is labeled as Babel.



Below is a screenshot of Jo and Doza/Naseem in the beta version of the shelter.

Images of game play from demo/removed stages from the game. It appears developers tried to simulate an audience outside of the ring in the stage featuring a house and is seen, though less clearly, through the initial datamined image from the games disk itself. Further down there is an even earlier concept of the stage that originally, had no occupants on site.

Arcade flyer
Early promotional posters for Ehrgeiz feature two characters unseen in the final cut of the game. Though remnants of the two remain in one sense or another.

Godhand underwent a drastic change of appearance and Nazime is Prince Doza/Naseem. The characters have similar names and appearances.

It is also worth noting that within the game's file, Doza/Naseem's ending is labeled as "NAZ20.STR", retaining the letters of 'Nazime'.

JAMMA '97
The game as it appeared on the JAMMA '97. Naseem's name was fixed. The character selection screen shows a 3D model of the selected character, which makes a pose when selected.

Tokyo Game Show
From Tokyo Game Show Spring 1997 footage. The character selection screen has a few differences.

Unseen
There are several, presumably place holder, images in the games files. One of them being what looks like a man in tattered clothes with boxing gloves holding a chainsaw.

Also in the games files is unused texted that suggests that at some point in development multiple games modes were planned for the title. The font of the text is that of the game when in the very early stages of development. It is also worth noting that the numbers "#99" and "#100" were lumped in with the text. As Ehrgeiz was built off of Tobal and the game does retain many leftovers from it, it suggests that early on, Ehrgeiz could have been worked on as a sequel to Tobal 2. As the numbers 99 and 100 have no relevance in Ehrgeiz but rather Tobal, as the previous titles tournament were it's 98th. and 99th and the early version of Ehrgeiz could have been it's 100th